Tennis has its official
rules, then it has The
Code of Tennis, the unofficial rules of good tennis sportsmanship.
Any serious player should take the time to read both. Players who
don't understand the rules, or worse, The Code, are more likely to
experience a gradually shrinking pool of opponents.
Besides the rules of
tennis there are also some important unwritten laws which come under
the title of tennis etiquette. Tennis is a social game, a game
involving simple politeness and consideration. Everyone will enjoy the
game so much more if those standards are maintained.
Here are some of the rules which are most important:
-
Talk quietly when standing near
tennis courts that are in use.
-
Never walk behind a
court when a point is still in play. Wait until the point is over
and then cross as fast as possible.
-
If people are already on your
court, don't disturb them until their time is up.
-
Always come prepared.
Bring not only balls, but towels and water to drink when it is
hot.
-
Wear sneakers for tennis. Other
shoes may wear out quickly, hurt your feet, or damage the court.
-
When you're ready to play, put
racket covers, ball cans, jackets etc., out of everyone's way.
-
To see who serves first, spin
your racket or toss a coin. If you win the toss, the choice is
yours. You may serve first, or you may choose to receive first or
to pick which end of the court you want to start playing on. As a
third choice you may make your opponent choose first.
-
When sending balls
back to a neighboring court, roll them on to the back of the
court. Never send them back while play is in progress.
-
Offer to bring new
balls or organize a system to decide who brings the balls.
-
Retrieve balls for
your partner and your opponent.
-
Don't criticize your
partner, offer encouragement.
-
Call your own lines
and let your opponent hear the call. If the ball is good say
nothing and play on.
-
Always respect the
linecalls of your opponent.
-
If there is a
disagreement, offer a let. In other words, replay the point, even
if it was a second service.
Even the most efficient tennis
players spend more time between points than playing points. Getting
the balls in the server's hands is the biggest time-waster. While a
brief rest between points is often needed, many players slow the game
down by a factor of two or three by failing to collect balls and get
them to the server efficiently. Here are a few tips that will speed up
the game and make it more fun for everyone:
Balls should be kept either in
hand, in a pocket or ball clip, or against the fence directly behind
the center mark.
Any time your opponent has to walk
a significant distance to get a ball, look around your side to see
whether you can use that time to collect a ball that's similarly far
away.
If the server needs a ball, the player closest to a ball should get it
and send it to the server.
Send a ball to the server so that
he/she can catch it easily with one hand. Advanced players seem to be
able to get the ball to bounce once, softly, to the server, but most
less advanced players should make the ball bounce twice to ensure that
it arrives at a low speed.
Never hit a ball hard toward the
server's side with the intention that he/she will eventually collect
it off the fence. Aside from the possibility of hitting someone who's
not expecting a ball to be coming, you'll also probably cause the ball
to bounce off the fence and roll either too far away or into the court
where it will become a hazard. Also, it's rude to make the server pick
a ball up off the ground when you could have sent it so that it could
be caught after a bounce or two.
The server must announce the score
at the start of each game and at the start of the second point and
each subsequent point in each game.
If the receiver cannot hear the
server's announcement of the score, he must ask the server to speak
louder. You can't wait until the server believes he has won the game
to try to reconstruct the scoring point by point.
The Code addresses this topic quite
well, but here a few points that many players often overlook:
If you're not sure whether your
opponent's shot is in or out, it's in.
If you return a first serve that
your opponent can clearly see is out, your opponent won't be sure why
you're not calling it out. It's often hard for the receiver to tell on
fast serves, and you must give the server the benefit of the doubt,
but if you can see that you confused your opponent by playing an out
ball, offer to replay the point. See The Code's interesting discussion
of calling serves in or out.
In doubles, you should not call
balls wide when they land near the far sideline, unless the call is
obvious and your partner was somehow hindered from seeing the ball
land.
If you are the receiver, and your partner is on or near the service
line at the start of a point, your partner has the best view of
whether a serve is in or long. You can make a call if he doesn't, but
always defer to his judgment. (You generally shouldn't disagree with
your partner's calls anyway.)
Try to look like you're having fun,
even if you're playing badly. Your opponent does not want to see you
looking miserable, at least in a friendly match, and you're likely to
play better if you try to present a positive state of mind
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